Parasite Games

Privacy Policy

Effective date: 20 August 2026

This policy explains what our games (each a “Game”) do with your information. It applies to every game we publish.

Our games are developed and published by Tan Akar (“we”, “us”) and distributed through the app stores of the platforms they run on. At the time of writing, our only game is BrambleWorld, on iPhone and iPad.

The short version: we do not ask for your name, e-mail or any account. Your settings and level progress are stored on your device and never sent to us. The only information that leaves your device comes from Apple’s purchase system, from our advertising partners, and, if crash reporting is enabled in a release, from an anonymous crash report to Unity.

1. What we do not collect

We do not ask you to create an account and we do not operate servers that store player data. Specifically, we do not collect:

The Game requests no system permissions other than the tracking prompt described in section 4.

2. Information stored on your device

The Game saves a small amount of data locally, using the operating system’s standard app storage. It stays on your device, is included in your device backup if you use one, and is deleted when you delete the Game.

WhatWhyLeaves your device?
Music, sound-effect and vibration switchesTo remember your settings between sessionsNo
Chosen languageTo open the Game in the language you pickedNo
Level progress and per-level star recordTo unlock levels and show your best resultNo
In-game currency and the upgrades you unlock with itTo restore what you own when the Game restartsNo
Whether you bought the ad-free optionTo keep advertising off without asking the store on every launchNo

3. Purchases

The Game offers optional in-app purchases. Payment is handled entirely by the store you bought from, which today means Apple. We never see or receive your card number, billing address or store account credentials.

Apple confirms a completed purchase to the Game on your device, which is how it unlocks what you bought; nothing about that purchase reaches us directly. Apple does provide us with aggregated, anonymous sales reports that cannot be traced back to an individual player. Apple’s own handling of your payment data is covered by the Apple Privacy Policy.

4. Advertising

The Game shows advertisements to keep it free to play. Advertising is delivered through Unity LevelPlay (ironSource), which acts as a mediation layer for several advertising networks.

To select and measure ads, these partners may process:

These partners are independent controllers of the data they collect, and their own privacy policies apply. The current list of mediated networks is available in the Unity LevelPlay / ironSource privacy documentation.

Your choice about tracking

On iOS, the first time you open the Game the system asks whether the Game may track you across other companies’ apps and websites. The question comes before you see any advertisement, because advertising is prepared as the Game starts. If you decline, the advertising identifier is not used and you will see less relevant ads instead of personalised ones. You can change your answer at any time in Settings → Privacy & Security → Tracking, or turn off personalised advertising entirely in Settings → Privacy & Security → Apple Advertising.

5. Diagnostics

If crash reporting is enabled in a release, Unity may collect anonymous technical reports when the Game stops unexpectedly: the error, the device model and the operating-system version. These reports contain no information that identifies you and are used only to fix faults.

6. Children

Our games are made for a general audience, and each carries its own age rating in the store where it is published. We do not knowingly collect personal information from children, and the Game asks for none.

If you are a parent or guardian and believe a child has provided us with personal information, please contact us at the address in section 10 and we will delete it.

7. This website

This site is a set of plain pages. It sets no cookies, runs no scripts, embeds no fonts or trackers, and loads nothing from third parties. Our hosting provider, Cloudflare, keeps standard server logs for security and abuse prevention, as described in the Cloudflare Privacy Policy.

8. How long data is kept

Data stored on your device is kept until you delete the Game or clear its data. We hold no player database, so there is nothing for us to retain or delete on our side. Advertising partners apply their own retention periods, set out in their policies.

9. Your rights

Depending on where you live, including under the EU/UK General Data Protection Regulation (GDPR) and the Turkish Personal Data Protection Law (KVKK, Law No. 6698), you may have the right to access, correct, delete, restrict or object to the processing of your personal data, and to lodge a complaint with your supervisory authority.

Apart from an e-mail you choose to send us (see section 10), we hold no personal data about you, so there is normally nothing on our side to look up. In practice:

10. Contact

Questions about this policy, or about privacy in the Game:

parasitegames.support@gmail.com

We answer in English and Turkish. If you write to us we see your e-mail address and whatever you tell us; we keep the message only as long as it takes to resolve the problem, we add you to no mailing list, and we pass your address to nobody.

11. Changes to this policy

If the Game starts handling data differently, for example if we add a new advertising partner or crash reporting is switched on, we will update this page and change the effective date at the top. Significant changes will also be noted in the store release notes. Continuing to play after a change means you accept the updated policy.